![]() you don't have to do this (you can just use the. the reason the example link above also has /index/ on the end is because that index is part of this main mapmod repository and exists in a subdirectory. the link will be something like: /yourname/yourRepoName/raw/main/. this means you'll want to create a github repo (guide here) and add your index files to it (guide here). if you want to create your own index, there is a very specific format for doing so:.instead, you can set a link to an index that everyone should download maps from, and the mod will handle everything else. this is usually not what you want since the other players could have different maps installed or have their maps in a different order. you can set the link for this in the (Game Folder)/hostindex.txt file, which by default is useLocal meaning that you and everyone playing will use their own Maps folder and maps.txt file. The index that everyone uses when they join your lobby is called the "host index".but if you want to host a lobby yourself, there are a few things you need to know to get indexes working: ![]() ![]() if you are joining somebody else's lobby, you dont need to worry about any of this. each lobby uses exactly 1 index, and you can think of it as that lobby's "map pack". Map indexes are lists of maps that the mod can download automatically in the background. what are map indexes and how do i use them? if you would like to play unmodded lobbies, move the BepInEx folder and winhttp.dll file out of your game folder (I have a folder called Game Folder/mod_storage that i move them to) to temporarily disable mods. if you still have the issue, you can grab the update from Releases.Ĭrab game detects mods and only lets you play in lobbies hosted by other players with mods. The issue described below has been fixed in 0.6.1. to do that you need to set up a map index or use an existing one, more info on that below. this does not, however, allow other players to see the map when they join your lobby. this will add the map to the game's registry and allow you to select it when starting a lobby. put the map in the (Game Folder)/Maps folder, add it's folder name to (Game Folder)/maps.txt, and make sure (Game Folder)/hostindex.txt says useLocal.The practice mode UI will show a button for the map, but only once you actually start a lobby and pause. create a folder inside your game folder called TestMaps, and place the map that you want to try into that TestMaps folder.if you are just testing the mod, you have a few options for loading maps: When playing in somebody else's lobby, the mod will handle map installation automatically. move MapMod.dll to (Game Folder from step 2)/BepInEx/plugins/MapMod.dll.extract Bepinex so that all of it's files are in the game folder.Open your game folder (In steam, right click crab game, Manage > Browse local files).
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